/**
 * \file FieldSwamp.h
 * \brief Header file for the \a FieldSwamp class.
 * \ingroup Map
 */

#ifndef FIELDSWAMP_H
#define FIELDSWAMP_H

#include"Field.h"

/**
 * \class FieldSwamp
 * \brief Class to represent a \a Field of swamp terrain.
 * \ingroup Map
 */

class FieldSwamp: public Field{
public:
	FieldSwamp(int r, int c);///<Constructor. \param r Row. \param c Column.
	~FieldSwamp();///<Destructor.
	
	FieldType type()const{ return FIELD_SWAMP; }///<Returns the \a FieldType of this \a Field.
	int movementCost()const{ return 4; }///<Returns the cost of moving over this \a Field.
private:
	
};

#endif
